Summed up, the manager listens to a script on a trigger collider. each trigger collider represents a correct location for a specific skull to be placed. Each skull has a unique ID within the code, and each trigger is looking for a specific ID. Once a skull with the correct ID sits within each of the corresponding triggers, the skull game manager registers as being complete.
Thursday, November 10, 2016
Explaining the Skull Game
In this video I explain the logic and code for the skull game manager, and also the scripts that give the puzzle its functionality. This puzzle gives you 4 skulls, and each have a unique symbol painted on them.
Summed up, the manager listens to a script on a trigger collider. each trigger collider represents a correct location for a specific skull to be placed. Each skull has a unique ID within the code, and each trigger is looking for a specific ID. Once a skull with the correct ID sits within each of the corresponding triggers, the skull game manager registers as being complete.
Summed up, the manager listens to a script on a trigger collider. each trigger collider represents a correct location for a specific skull to be placed. Each skull has a unique ID within the code, and each trigger is looking for a specific ID. Once a skull with the correct ID sits within each of the corresponding triggers, the skull game manager registers as being complete.
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