Wednesday, November 16, 2016

Using Inputs to Control a Class Blueprint (Tutorial #7)

In this tutorial, I learned how to add the functionality of allowing a player to press a button on the keyboard to execute a function, and toggling their ability to do that, as well as toggling other things upon entering and exiting the trigger.



Here is a screen shot of the new and improved Blueprint for toggling the light and the help text.

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