Team Game Production

Thursday, November 10, 2016

General Game Architecture


In this video I explain the basic architecture of the game and how each of the different puzzles is managed in the big picture.


Posted by Unknown at 5:50 PM
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Blog Archive

  • ▼  2016 (27)
    • ►  December (13)
    • ▼  November (14)
      • Level Editor Component Workflow (Tutorial #9)
      • Adding Construction Script Customization (Tutorial...
      • Using Inputs to Control a Class Blueprint (Tutoria...
      • Adding Functionality to Our Class BP (Tutorial #6)
      • Creating a Class Blueprint (Tutorial #3, #4, and #5)
      • Delaying a Trigger (Tutorial #2)
      • Let There Be Light! (Tutorial #1)
      • Learning Something New
      • Explaining the Device Operator
      • Explaining the Candle Game
      • Explaining the Skull Game
      • Explaining the Floor Game
      • General Game Architecture
      • A Late Start
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