Wednesday, November 16, 2016

Level Editor Component Workflow (Tutorial #9)

In this last video, we highlighted everything that we have learned so far. Then we learned that you can make a class BP by creating all the assets within the scene view instead of the class BP view. You just add a new actor, add and set the assets as you want them. Script it how you want. Then you can select the whole thing and save it as a class BP. This converts it to a class BP and you can then take that class BP and create instances of it where ever you want in the scene and even in different scenes.

And that concludes the tutorials for the Unreal Engine "Introduction to Blueprints!"

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