So overall, I probably spent about 4 to 6 hours a week on this for the 4 weeks we were in school for this project. And then the last week, because it was crunch time and we were putting the final touches on everything, I spent close to 10 hours a day on Friday, Saturday, and Sunday trying to finish everything up. and then Monday and Tuesday I spent a total of 36 hours in the lab, mostly trying to fix the build errors that we were getting. And then a few more hours Wednesday and Thursday. Overall, I spent about 90 hours in the lab working on this project.
An overview of what I accomplished:
We developed an idea and pitched it.
Pitch failed so we developed a new idea and pitched that one. It succeeded.
Me and Andony worked out how we would make the game system.
I did a tutorial on UE4 blueprints to give me a head start. ( And some extra credit too ;) )
I learned how to use the UE4 editor, and the differences between it and the Unity editor.
I learned how the mechanics of UE4 work and how they are different than Unity.
I taught myself a new programming language (C++.)
I taught myself a new programming style (Visually Based Programming as opposed to writing lines)
I taught myself how to use the VR handsets and how to reference them and use them in BP's.
I created and coded 6 original spells on my own.
I worked to fix the build error codes and try to figure something out for a long while.
So basically, the learning curve was high for me on this one. But I and my team feel that I have risen to the occasion and done an extraordinary job.
All said and done, I know that I have worked hard and diligently. I know and can honestly say that I have given it my very best, and given it my all. Even when I wanted to quit and this project tried me, I stayed in and kept going.
I am grateful for the opportunity to prove myself to my peers, my team-members, and to my professor Jeff. I know my work is good and I am proud of what I have accomplished.
Thank you Jeff for this opportunity, and for the valuable lessons that I have been taught through this class. There is no better method of teaching than an experiential teaching.
(also, please don't forget about the extra credit. You asked me to remind you in the blog.)
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