So to make the magic happen, I used the Unreal Engine's programming software to create Blueprints for the spells. But that was my first hurdle that I had to solve. How was I going to implement casting different spells in a smooth way? By creating an input node that gets input from the controllers for the Vive, I was able to implement a system that would pass an integer to the BluePrint, then based off of what integer was passed to the system I would pick the spell to cast.
Here I have an image of all the nodes it took to create this BluePrint. I will talk through the logic for this BP step by step through this video.
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