Friday, December 16, 2016

The Lesson Learned

So, there was a HUGE lesson to be learned in all of this. It was a really painful lesson to learn to, seeing as we are still trying to fix it. But essentially we should learn to communicate better with our team members, always have back-ups, have some more back-ups for the back-ups just in case, and probably have back-ups for those as well. Also, dont wait until the day before to try to create an executable. I have learned that even if you don't get errors when you run the game, anything wrong will rear its head once you try to build, so go ahead and build every now and then just to make sure. It would also be a good way to keep track of progress and be something that you can give to your client so that they can have tangible evidence of the work you have done so far.

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